Create 6 decks, each with Estate1 VP
Cost: 2 Coins
and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
promosClick to exclude promos: 10×StashClick to veto Stash2 Coins
When you shuffle, you may put this anywhere in your deck.
Cost: 5 Coins
DominionClick to exclude Dominion: 30×Curse-1 VP
Cost: 0 Coins
Estate1 VP
Cost: 2 Coins
12×Duchy3 VP
Cost: 5 Coins
12×Province6 VP
Cost: 8 Coins
18×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
10×MoneylenderClick to veto MoneylenderTrash a Copper from your hand. If you do, +3 coins.
Cost: 4 Coins
IntrigueClick to exclude Intrigue: 20×Curse-1 VP
Cost: 0 Coins
Estate1 VP
Cost: 2 Coins
Province6 VP
Cost: 8 Coins
60×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
12×HaremClick to veto Harem2 Coins
2 VP

Cost: 6 Coins
Seaside Update PackClick to exclude Seaside Update Pack: 10×Tide PoolsClick to veto Tide Pools+3 Cards
+1 Action

At the start of your next turn, discard 2 cards.
Cost: 4 Coins
CornucopiaClick to exclude Cornucopia: 10×MenagerieClick to veto Menagerie+1 Action
Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
Cost: 3 Coins
HinterlandsClick to exclude Hinterlands: 10×TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
Dark AgesClick to exclude Dark Ages: 10×ArmoryClick to veto ArmoryGain a card costing up to 4 Coins, putting it on top of your deck.
Cost: 4 Coins
EmpiresClick to exclude Empires: 10×EngineerClick to veto EngineerGain a card costing up to 4 Coins. You may trash this. If you do, gain a card costing up to 4 Coins.
Cost: 4 Debt
10×ForumClick to veto Forum+3 Cards
+1 Action

Discard 2 cards. When you buy this, +1 Buy.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: Project Crop RotationClick to veto Crop RotationAt the start of your turn, you may discard a Victory card for +2 Cards.
Cost: 6 Coins
10×InventorClick to veto InventorGain a card costing up to 4 Coins, then cards cost 1 Coin less this turn (but not less than 1 Coin).
Cost: 4 Coins
Other components these cards require:
The game is over when the Province supply is empty, or any four supplies are empty.
Players: 2 3 4 5 6 whatever
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