Create 4 decks, each with Estate1 VP
Cost: 2 Coins
and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
promosClick to exclude promos: 10×StashClick to veto Stash2 Coins
When you shuffle, you may put this anywhere in your deck.
Cost: 5 Coins
DominionClick to exclude Dominion: 30×Curse-1 VP
Cost: 0 Coins
12×Estate1 VP
Cost: 2 Coins
12×Duchy3 VP
Cost: 5 Coins
12×Province6 VP
Cost: 8 Coins
32×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
10×MoneylenderClick to veto MoneylenderTrash a Copper from your hand. If you do, +3 coins.
Cost: 4 Coins
Dominion Update PackClick to exclude Dominion Update Pack: 10×PoacherClick to veto Poacher+1 Card
+1 Action
+1 Coin

Discard a card per empty Supply pile.
Cost: 4 Coins
IntrigueClick to exclude Intrigue: 10×Wishing WellClick to veto Wishing Well+1 Card
+1 Action

Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.
Cost: 3 Coins
SeasideClick to exclude Seaside: 12×IslandClick to veto Island2 VP
Set aside this and another card from your hand. Return them to your deck at the end of the game.
Cost: 4 Coins
CornucopiaClick to exclude Cornucopia: 10×MenagerieClick to veto Menagerie+1 Action
Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
Cost: 3 Coins
HinterlandsClick to exclude Hinterlands: 10×TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
Hinterlands Update PackClick to exclude Hinterlands Update Pack: 10×CauldronClick to veto Cauldron2 Coins
+1 Buy

The third time you gain an Action this turn, each other player gains a Curse
Cost: 5 Coins
AdventuresClick to exclude Adventures: Event SeawayClick to veto SeawayGain an Action card costing up to 4 Coins. Move your +1 Buy token to its pile (when you play a card from that pile, you first get +1 Buy).
Cost: 5 Coins
10×TransmogrifyClick to veto Transmogrify+1 Action
Put this on your Tavern mat. At the start of your turn, you may call this, to trash a card from your hand, gain a card costing up to 1 Coin more than it, and put that card into your hand.
Cost: 4 Coins
NocturneClick to exclude Nocturne: 10×RaiderClick to veto RaiderEach other player with 5 or more cards in hand discards a copy of a card you have in play (or reveals they can't). At the start of your next turn, +3 Coins.
Cost: 6 Coins
Other components these cards require:
The game is over when the Province supply is empty, or any three supplies are empty.
Players: 2 3 4 5 6 whatever
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