DominionClick to exclude Dominion: MoneylenderClick to veto MoneylenderTrash a Copper from your hand. If you do, +3 coins.
Cost: 4 Coins
IntrigueClick to exclude Intrigue: HaremClick to veto Harem2 Coins
2 VP

Cost: 6 Coins
IronworksClick to veto IronworksGain a card costing up to 4. If it is an... Action card, +1 Action; Treasure card, +1 coin; Victory card, +1 Card.
Cost: 4 Coins
Wishing WellClick to veto Wishing Well+1 Card
+1 Action

Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.
Cost: 3 Coins
SeasideClick to exclude Seaside: HavenClick to veto Haven+1 Card
+1 Action

Set aside a card from your hand face down. At the start of your next turn, put it into your hand.
Cost: 2 Coins
CornucopiaClick to exclude Cornucopia: MenagerieClick to veto Menagerie+1 Action
Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
Cost: 3 Coins
HinterlandsClick to exclude Hinterlands: TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
EmpiresClick to exclude Empires: Event WindfallClick to veto WindfallIf your deck and discard pile are empty, gain 3 Golds.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: VillainClick to veto Villain+2 Coffers
Each other player with 5 or more cards in hand discards one costing 2 Coins or more (or reveals they can't).
Cost: 5 Coins
AlliesClick to exclude Allies: HunterClick to veto Hunter+1 Action
Reveal the top 3 cards of your deck. From those cards, put an Action, a Treasure, and a Victory card into your hand. Discard the rest.
Cost: 5 Coins
PlunderClick to exclude Plunder: RopeClick to veto Rope1 Coin
+1 Buy

At the start of your next turn, +1 Card and you may trash a card from your hand.
Cost: 4 Coins
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