DominionClick to exclude Dominion: MoneylenderClick to veto MoneylenderTrash a Copper from your hand. If you do, +3 coins.
Cost: 4 Coins
Dominion Update PackClick to exclude Dominion Update Pack: VassalClick to veto Vassal+2 Coins
Discard the top card of your deck. If it is an Action card, you may play it.
Cost: 3 Coins
SeasideClick to exclude Seaside: Fishing VillageClick to veto Fishing Village+2 Actions
+1 Coin

At the start of your next turn: +1 Action, +1 coin
Cost: 3 Coins
SalvagerClick to veto Salvager+1 Buy
Trash a card from your hand. +Coins equal to its cost.
Cost: 4 Coins
HinterlandsClick to exclude Hinterlands: TunnelClick to veto Tunnel2 VP
When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Gold.
Cost: 3 Coins
Dark AgesClick to exclude Dark Ages: ArmoryClick to veto ArmoryGain a card costing up to 4 Coins, putting it on top of your deck.
Cost: 4 Coins
GuildsClick to exclude Guilds: StonemasonClick to veto StonemasonTrash a card from your hand. Gain 2 cards each costing less than it. When you buy this, you may overpay for it. If you do, gain 2 Action cards each costing the amount you overpaid.
Cost: 2 Coins
MenagerieClick to exclude Menagerie: Way of the SealClick to veto Way of the Seal+1 Coin
This turn, when you gain a card, you may put it onto your deck.
Cost: 0 Coins
AlliesClick to exclude Allies: ModifyClick to veto ModifyTrash a card from your hand. Choose one: +1 Card and +1 Action; or gain a card costing up to 2 Coins more than the trashed card.
Cost: 5 Coins
PlunderClick to exclude Plunder: [Loot][Shuffle together all 15 types of Loot cards (30 cards), and set this Loot stack face down.]
Jewelled EggClick to veto Jewelled Egg1 Coin
+1 Buy

When you trash this, gain a Loot.
Cost: 2 Coins
LongshipClick to veto Longship+2 Actions
At the start of your next turn, +2 Cards.
Cost: 5 Coins
Players: 2 3 4 5 6 whatever
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