Create 6 decks, each with Estate1 VP
Cost: 2 Coins
and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
promosClick to exclude promos: 10×GovernorClick to veto Governor+1 Action
Choose one; you get the version in parentheses: Each player gets +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from his hand and gain a card costing exactly 1 Coin (2 Coins) more.
Cost: 5 Coins
DominionClick to exclude Dominion: 30×Curse-1 VP
Cost: 0 Coins
Estate1 VP
Cost: 2 Coins
12×Duchy3 VP
Cost: 5 Coins
12×Province6 VP
Cost: 8 Coins
18×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
IntrigueClick to exclude Intrigue: 20×Curse-1 VP
Cost: 0 Coins
Estate1 VP
Cost: 2 Coins
Province6 VP
Cost: 8 Coins
60×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
Seaside Update PackClick to exclude Seaside Update Pack: 10×Sea WitchClick to veto Sea Witch+2 Cards
Each other player gains a Curse. At the start of your next turn, +2 Cards, then discard 2 cards.
Cost: 5 Coins
ProsperityClick to exclude Prosperity: 10×WatchtowerClick to veto WatchtowerDraw until you have 6 cards in your hand. When you gain a card, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck.
Cost: 3 Coins
AdventuresClick to exclude Adventures: 10×Coin of the RealmClick to veto Coin of the Realm1 Coin
When you play this, put it on your Tavern mat. Directly after resolving an Action, you may call this, for +2 Actions.
Cost: 2 Coins
12×Distant LandsClick to veto Distant LandsPut this on your Tavern mat. Worth 4 VP if on your Tavern mat at the end of the game (otherwise worth 0 VP).
Cost: 5 Coins
10×GuideClick to veto Guide+1 Card
+1 Action

Put this on your Tavern mat. At the start of your turn, you may call this, to discard your hand and draw 5 cards.
Cost: 3 Coins
EmpiresClick to exclude Empires: 10×TempleClick to veto Temple+1 VP
Trash from 1 to 3 differently named cards from your hand. Add 1 VP Token to the Temple Supply pile. When you gain this, take the VP Token from the Temple Supply pile.
Cost: 4 Coins
RenaissanceClick to exclude Renaissance: Artifact FlagWhen drawing your hand, +1 Card. Project CanalClick to veto CanalDuring your turns, cards cost 1 Coin less, but not less than 0 Coins.
Cost: 7 Coins
10×Flag BearerClick to veto Flag Bearer+2 Coins
When you gain or trash this, take the Flag.
Cost: 4 Coins
10×Old WitchClick to veto Old Witch+3 Cards
Each other player gains a Curse and may trash a Curse from their hand.
Cost: 5 Coins
MenagerieClick to exclude Menagerie: Event AllianceClick to veto AllianceGain a Province, a Duchy, an Estate, a Gold, a Silver, and a Copper.
Cost: 10 Coins
AlliesClick to exclude Allies: 10×CarpenterClick to veto CarpenterIf no Supply piles are empty, +1 Action and gain a card costing up to 4 Coins. Otherwise, trash a card from your hand and gain a card costing up to 2 Coins more than it.
Cost: 4 Coins
Other components these cards require:
The game is over when the Province supply or the Colony supply is empty, or any four supplies are empty.
Players: 2 3 4 5 6 whatever
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