Create 6 decks, each with Estate1 VP
Cost: 2 Coins
and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
promosClick to exclude promos: Event SummonClick to veto SummonGain an Action card costing up to 4 Coins. Set it aside. If you do, then at the start of your next turn, play it.
Cost: 5 Coins
DominionClick to exclude Dominion: 30×Curse-1 VP
Cost: 0 Coins
Estate1 VP
Cost: 2 Coins
12×Duchy3 VP
Cost: 5 Coins
12×Province6 VP
Cost: 8 Coins
18×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
10×Throne RoomClick to veto Throne RoomChoose an Action card in your hand. Play it twice.
Cost: 4 Coins
IntrigueClick to exclude Intrigue: 20×Curse-1 VP
Cost: 0 Coins
Estate1 VP
Cost: 2 Coins
Province6 VP
Cost: 8 Coins
60×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
10×Wishing WellClick to veto Wishing Well+1 Card
+1 Action

Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.
Cost: 3 Coins
Seaside Update PackClick to exclude Seaside Update Pack: 10×MonkeyClick to veto MonkeyUntil your next turn, when the player to your right gains a card, +1 Card. At the start of your next turn, +1 Card.
Cost: 3 Coins
ProsperityClick to exclude Prosperity: 12×Colony10 VP
Cost: 11 Coins
12×Platinum5 Coins
Cost: 9 Coins
10×RabbleClick to veto Rabble+3 Cards
Each other player reveals the top 3 cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses.
Cost: 5 Coins
10×WatchtowerClick to veto WatchtowerDraw until you have 6 cards in your hand. When you gain a card, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck.
Cost: 3 Coins
GuildsClick to exclude Guilds: 10×HeraldClick to veto Herald+1 Card
+1 Action

Reveal the top card of your deck. If it is an Action, play it. When you buy this, you may overpay for it. For each 1 Coin you overpaid, look through your discard pile and put a card from it on top of your deck.
Cost: 4 Coins
AdventuresClick to exclude Adventures: Event RaidClick to veto RaidGain a Silver per Silver you have in play. Each other player puts his -1 Card token on his deck.
Cost: 5 Coins
EmpiresClick to exclude Empires: 10×Royal BlacksmithClick to veto Royal Blacksmith+5 Cards
Reveal your hand; discard the Coppers.
Cost: 8 Debt
RenaissanceClick to exclude Renaissance: 10×PatronClick to veto Patron+1 Villager
+2 Coins

When something causes you to reveal this (using the word "reveal"), +1 Coffers.
Cost: 4 Coins
10×ScepterClick to veto ScepterWhen you play this, choose one: +2 Coins; or replay an Action card you played this turn that's still in play.
Cost: 5 Coins
PlunderClick to exclude Plunder: 10×Landing PartyClick to veto Landing Party+2 Cards
+2 Actions

The next time the first card you play on a turn is a Treasure, put this onto your deck afterwards.
Cost: 4 Coins
Other components these cards require:
The game is over when the Province supply or the Colony supply is empty, or any four supplies are empty.
Players: 2 3 4 5 6 whatever
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