promosClick to exclude promos: StashClick to veto Stash2 Coins
When you shuffle, you may put this anywhere in your deck.
Cost: 5 Coins
DominionClick to exclude Dominion: MoneylenderClick to veto MoneylenderTrash a Copper from your hand. If you do, +3 coins.
Cost: 4 Coins
IntrigueClick to exclude Intrigue: HaremClick to veto Harem2 Coins
2 VP

Cost: 6 Coins
Seaside Update PackClick to exclude Seaside Update Pack: SailorClick to veto Sailor+1 Action
Once this turn, when you gain a Duration card, you may play it. At the start of your next turn, +2 Coins and you may trash a card from your hand.
Cost: 4 Coins
Sea ChartClick to veto Sea Chart+1 Card
+1 Action

Reveal the top card of your deck. If you have a copy of it in play, put it into your hand.
Cost: 3 Coins
CornucopiaClick to exclude Cornucopia: MenagerieClick to veto Menagerie+1 Action
Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
Cost: 3 Coins
Dark AgesClick to exclude Dark Ages: BeggarClick to veto BeggarGain 3 Coppers, putting them into your hand. When another player plays an Attack card, you may discard this. If you do, gain two Silvers, putting one on top of your deck.
Cost: 2 Coins
GuildsClick to exclude Guilds: StonemasonClick to veto StonemasonTrash a card from your hand. Gain 2 cards each costing less than it. When you buy this, you may overpay for it. If you do, gain 2 Action cards each costing the amount you overpaid.
Cost: 2 Coins
EmpiresClick to exclude Empires: GroundskeeperClick to veto Groundskeeper+1 Card
+1 Action

While this is in play, when you gain a Victory card, +1 VP Token.
Cost: 5 Coins
NocturneClick to exclude Nocturne: CryptClick to veto CryptSet aside any number of Treasures you have in play, face down (under this). While any remain, at the start of each of your turns, put one of them into your hand.
Cost: 5 Coins
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