Create 4 decks, each with Estate1 VP
Cost: 2 Coins
and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
promosClick to exclude promos: 10×CaptainClick to veto CaptainNow and at the start of your next turn: Play a non-Duration Action card from the Supply costing up to 4 [coin], leaving it there.
Cost: 6 Coins
DominionClick to exclude Dominion: 30×Curse-1 VP
Cost: 0 Coins
12×Estate1 VP
Cost: 2 Coins
12×Duchy3 VP
Cost: 5 Coins
12×Province6 VP
Cost: 8 Coins
32×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
SeasideClick to exclude Seaside: 10×Native VillageClick to veto Native Village+2 Actions
Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand. You may look at the cards on your mat at any time; return them to your deck at the end of the game.
Cost: 2 Coins
ProsperityClick to exclude Prosperity: 10×VaultClick to veto Vault+2 Cards
Discard any number of cards. +1 per card discarded. Each other player may discard 2 cards. If he does, he draws a card.
Cost: 5 Coins
HinterlandsClick to exclude Hinterlands: 10×MandarinClick to veto Mandarin+3 Coins
Put a card from your hand on top of your deck. When you gain this, put all Treasures you have in play on top of your deck in any order.
Cost: 5 Coins
Dark AgesClick to exclude Dark Ages: 10×Band of MisfitsClick to veto Band of MisfitsPlay this as if it were an Action card in the Supply costing less than it that you choose. This is that card until it leaves play.
Cost: 5 Coins
AdventuresClick to exclude Adventures: 10×AmuletClick to veto AmuletNow and at the start of your next turn, choose one: +1 Coin; or trash a card from your hand; or gain a Silver.
Cost: 3 Coins
Event BallClick to veto BallTake your -1 Coin token. Gain 2 cards each costing up to 4 Coins.
Cost: 5 Coins
Event Lost ArtsClick to veto Lost ArtsMove your +1 Action token to an Action Supply pile (when you play a card from that pile, you first get +1 Action).
Cost: 6 Coins
MenagerieClick to exclude Menagerie: 10×DestrierClick to veto Destrier+2 Cards
+1 Action

During your turns, this costs 1 Coin less per card you've gained this turn.
Cost: 6 Coins
10×DisplaceClick to veto DisplaceExile a card from your hand. Gain a differently named card costing up to 2 Coins more than it.
Cost: 5 Coins
AlliesClick to exclude Allies: 10×InnkeeperClick to veto Innkeeper+1 Action
Choose one: +1 Card; or +3 Cards, then discard 3 cards; or +5 Cards, then discard 6 cards.
Cost: 4 Coins
PlunderClick to exclude Plunder: 10×Fortune HunterClick to veto Fortune Hunter+2 Coins
Look at the top 3 cards of your deck. you may play a Treasure from them. Put the rest back in any order.
Cost: 4 Coins
Other components these cards require:
The game is over when the Province supply or the Colony supply is empty, or any three supplies are empty.
Players: 2 3 4 5 6 whatever
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Excluded sets:
Click on a set name to exclude it. Click on a card to veto it. Excluded sets and vetoed cards are listed just above here; click on them to include them again.
Select up to / precisely 2 Event/Landmark/Project/Trait/Way cards.
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