Intrigue Update PackClick to exclude Intrigue Update Pack: DiplomatClick to veto Diplomat+2 Cards
If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
Cost: 4 Coins
ReplaceClick to veto ReplaceTrash a card from your hand. Gain a card costing up to 2 Coins more than it. If the gained card is an Action or Treasure, put it onto your deck; if it's a Victory card, each other player gains a Curse.
Cost: 5 Coins
SeasideClick to exclude Seaside: CutpurseClick to veto Cutpurse+2 Coins
Each other player discards a Copper card (or reveals a hand with no Copper).
Cost: 4 Coins
IslandClick to veto Island2 VP
Set aside this and another card from your hand. Return them to your deck at the end of the game.
Cost: 4 Coins
HinterlandsClick to exclude Hinterlands: CartographerClick to veto Cartographer+1 Card
+1 Action

Look at the top 4 cards of your deck. Discard any number of them. Put the rest back on top in any order.
Cost: 5 Coins
Hinterlands Update PackClick to exclude Hinterlands Update Pack: WheelwrightClick to veto Wheelwright+1 Card
+1 Action

You may discard a card to gain an Action card costing as much as it or less.
Cost: 5 Coins
Dark AgesClick to exclude Dark Ages: AltarClick to veto AltarTrash a card from your hand. Gain a card costing up to 5 Coins.
Cost: 6 Coins
MenagerieClick to exclude Menagerie: Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
ScrapClick to veto ScrapTrash a card from your hand. Choose a different thing per 1 Coin it costs: +1 Card; +1 Action; +1 Buy; +1 Coin; gain a Silver; gain a Horse.
Cost: 3 Coins
AlliesClick to exclude Allies: BarbarianClick to veto Barbarian+2 Coins
Each other player trashes the top card of their deck. If it costs 3 Coins or more they gain a cheaper card sharing a type with it; otherwise they gain a Curse.
Cost: 5 Coins
ContractClick to veto Contract2 Coins
+1 Favor

You may set aside an Action from your hand to play it at the start of your next turn.
Cost: 5 Coins
Ally Family of InventorsClick to veto Family of InventorsAt the start of your Buy phase, you may put a Favor token you have on a non-Victory Supply pile. Cards cost 1 Coin less per Favor token on their piles.
Cost: 0 Coins
PlunderClick to exclude Plunder: [Loot][Shuffle together all 15 types of Loot cards (30 cards), and set this Loot stack face down.]
Event ForayClick to veto ForayDiscard 3 cards, revealing them. If they have 3 different names, gain a Loot.
Cost: 3 Coins
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