Create 6 decks, each with Estate1 VP
Cost: 2 Coins
and Goat1 Coin
When you play this, you may trash a card from your hand.
Cost: 2 Coins
Copper1 Coin
Cost: 0 Coins
30×Curse-1 VP
Cost: 0 Coins
20×Curse-1 VP
Cost: 0 Coins
15×Spoils3 Coins
When you play this, return it to the Spoils pile. (This is not in the Supply.)
Cost: 3 Coins
30×Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
12×[Boon][Shuffle together all of the Boon cards (12 cards), and set this Boon stack face-up, with only the topmost card visible.]
Estate1 VP
Cost: 2 Coins
Estate1 VP
Cost: 2 Coins
12×Duchy3 VP
Cost: 5 Coins
12×Province6 VP
Cost: 8 Coins
Province6 VP
Cost: 8 Coins
18×Copper1 Coin
Cost: 0 Coins
60×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
30×Gold3 Coins
Cost: 6 Coins
Event BargainClick to veto BargainGain a non-Victory card costing up to 5 Coins. Each other player gains a Horse.
Cost: 4 Coins
10×Buried TreasureClick to veto Buried TreasureAt the start of your next turn, +1 Buy and +3 Coins. When you gain this, play it.
Cost: 5 Coins
10×ChangelingClick to veto ChangelingTrash this. Gain a copy of a card you have in play. In games using this, when you gain a card costing 3 Coins or more, you may exchange it for a Changeling.
Cost: 3 Coins
10×CountClick to veto CountChoose one: Discard 2 cards; or put a card from your hand on top of your deck; or gain a Copper. Choose one: +3 Coins; or trash your hand; or gain a Duchy.
Cost: 5 Coins
Landmark FountainClick to veto FountainWhen scoring, 15 VP if you have at least 10 Coppers. 10×Guard DogClick to veto Guard Dog+2 Cards
If you have 5 or fewer cards in hand, +2 Cards. When another player plays an Attack, you may first play this from your hand.
Cost: 3 Coins
12×HaremClick to veto Harem2 Coins
2 VP

Cost: 6 Coins
10×OutpostClick to veto OutpostYou only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns.
Cost: 5 Coins
10×PillageClick to veto PillageTrash this. Each other player with 5 or more cards in hand reveals his hand and discards a card that you choose. Gain 2 Spoils from the Spoils pile.
Cost: 3 Coins
10×PixieClick to veto Pixie+1 Card
+1 Action

Discard the top Boon. You may trash this to receive that Boon twice.
Cost: 2 Coins
10×TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
10×War ChestClick to veto War ChestThe player to your left names a card. Gain a card costing up to 5 Coins  that hasn't been named for War Chests this turn.
Cost: 5 Coins
DominionClick to exclude Dominion IntrigueClick to exclude Intrigue SeasideClick to exclude Seaside Prosperity Update PackClick to exclude Prosperity Update Pack HinterlandsClick to exclude Hinterlands Hinterlands Update PackClick to exclude Hinterlands Update Pack Dark AgesClick to exclude Dark Ages EmpiresClick to exclude Empires NocturneClick to exclude Nocturne MenagerieClick to exclude Menagerie PlunderClick to exclude Plunder
The game is over when the Province supply is empty, or any four supplies are empty.
Players: 2 3 4 5 6 whatever
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