IntrigueClick to exclude Intrigue: MasqueradeClick to veto Masquerade+2 Cards
Each player passes a card in their hand to the player on their left. You may trash a card from your hand.
Cost: 3 Coins
Prosperity Update PackClick to exclude Prosperity Update Pack: TiaraClick to veto Tiara+1 Buy
This turn, when you gain a card, you may put it onto your deck. You may play a Treasure from your hand twice.
Cost: 4 Coins
HinterlandsClick to exclude Hinterlands: HagglerClick to veto Haggler+2 Coins
While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card.
Cost: 5 Coins
Hinterlands Update PackClick to exclude Hinterlands Update Pack: CauldronClick to veto Cauldron2 Coins
+1 Buy

The third time you gain an Action this turn, each other player gains a Curse
Cost: 5 Coins
Dark AgesClick to exclude Dark Ages: BeggarClick to veto BeggarGain 3 Coppers, putting them into your hand. When another player plays an Attack card, you may discard this. If you do, gain two Silvers, putting one on top of your deck.
Cost: 2 Coins
GuildsClick to exclude Guilds: BakerClick to veto Baker+1 Card
+1 Action
+1 Coffer

Setup: Each player gets +1 Coffers.
Cost: 5 Coins
AdventuresClick to exclude Adventures: DuplicateClick to veto DuplicatePut this on your Tavern mat. When you gain a card costing up to 6 Coins, you may call this, to gain a copy of that card.
Cost: 4 Coins
Royal CarriageClick to veto Royal Carriage+1 Action
Put this on your Tavern mat. Directly after resolving an Action, if it's still in play, you may call this, to replay that Action.
Cost: 5 Coins
Event SeawayClick to veto SeawayGain an Action card costing up to 4 Coins. Move your +1 Buy token to its pile (when you play a card from that pile, you first get +1 Buy).
Cost: 5 Coins
NocturneClick to exclude Nocturne: [Boon][Shuffle together all of the Boon cards (12 cards), and set this Boon stack face-up, with only the topmost card visible.]
IdolClick to veto Idol2 Coins
When you play this, if you then have an odd number of Idols in play, receive a Boon; if an even number, each other player gains a Curse.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: Project SilosClick to veto SilosAt the start of your turn, discard any number of Coppers, revealed, and draw that many cards.
Cost: 4 Coins
MenagerieClick to exclude Menagerie: StockpileClick to veto Stockpile3 Coins
+1 Buy

When you play this, Exile it.
Cost: 3 Coins
Other components these cards require:
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