DominionClick to exclude Dominion: WorkshopClick to veto WorkshopGain a card costing up to 4.
Cost: 3 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: PatrolClick to veto Patrol+3 Cards
Reveal the top 4 cards of your deck. Put the Victory cards and Curses into your hand. Put the rest back in any order.
Cost: 5 Coins
AlchemyClick to exclude Alchemy: Potion
Cost: 4 Coins
FamiliarClick to veto Familiar+1 Card
+1 Action

Each other player gains a Curse.
Cost: 3 Coins + 1 Potion
GuildsClick to exclude Guilds: Candlestick MakerClick to veto Candlestick Maker+1 Action
+1 Buy
+1 Coffer

Cost: 2 Coins
EmpiresClick to exclude Empires: Landmark TombClick to veto TombWhen you trash a card, +1 VP Token. VillaClick to veto Villa+2 Actions
+1 Buy
+1 Coin

When you gain this, put it into your hand, +1 Action, and if it's your Buy phase return to your Action phase.
Cost: 4 Coins
RenaissanceClick to exclude Renaissance: Artifact KeyAt the start of your turn, +1 Coin. LackeysClick to veto Lackeys+2 Cards
When you gain this, +2 Villagers.
Cost: 2 Coins
TreasurerClick to veto Treasurer+3 Coins
Choose one: Trash a Treasure from your hand; or gain a Treasure from the trash to your hand; or take the Key.
Cost: 5 Coins
PlunderClick to exclude Plunder: [Loot][Shuffle together all 15 types of Loot cards (30 cards), and set this Loot stack face down.]
Fortune HunterClick to veto Fortune Hunter+2 Coins
Look at the top 3 cards of your deck. you may play a Treasure from them. Put the rest back in any order.
Cost: 4 Coins
Event LootingClick to veto LootingGain a Loot.
Cost: 6 Coins
MapmakerClick to veto MapmakerLook at the top 4 cards of your deck. Put 2 into your hand and discard the rest. When any player gains a Victory card, you may play this from your hand.
Cost: 4 Coins
Mining RoadClick to veto Mining Road+1 Action
+1 Buy
+2 Coins

Once this turn, when you gain a Treasure, you may play it.
Cost: 5 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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