DominionClick to exclude Dominion: WorkshopClick to veto WorkshopGain a card costing up to 4.
Cost: 3 Coins
AlchemyClick to exclude Alchemy: Potion
Cost: 4 Coins
FamiliarClick to veto Familiar+1 Card
+1 Action

Each other player gains a Curse.
Cost: 3 Coins + 1 Potion
HinterlandsClick to exclude Hinterlands: TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
AdventuresClick to exclude Adventures: Event PlanClick to veto PlanMove your Trashing token to an Action Supply pile (when you buy a card from that pile, you may trash a card from your hand).
Cost: 3 Coins
RelicClick to veto Relic2 Coins
When you play this, each other players puts his -1 Card token on his deck.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: Artifact KeyAt the start of your turn, +1 Coin. LackeysClick to veto Lackeys+2 Cards
When you gain this, +2 Villagers.
Cost: 2 Coins
Project PiazzaClick to veto PiazzaAt the start of your turn, reveal the top card of your deck. If it's an Action, play it.
Cost: 5 Coins
TreasurerClick to veto Treasurer+3 Coins
Choose one: Trash a Treasure from your hand; or gain a Treasure from the trash to your hand; or take the Key.
Cost: 5 Coins
AlliesClick to exclude Allies: BarbarianClick to veto Barbarian+2 Coins
Each other player trashes the top card of their deck. If it costs 3 Coins or more they gain a cheaper card sharing a type with it; otherwise they gain a Curse.
Cost: 5 Coins
PlunderClick to exclude Plunder: Fortune HunterClick to veto Fortune Hunter+2 Coins
Look at the top 3 cards of your deck. you may play a Treasure from them. Put the rest back in any order.
Cost: 4 Coins
MapmakerClick to veto MapmakerLook at the top 4 cards of your deck. Put 2 into your hand and discard the rest. When any player gains a Victory card, you may play this from your hand.
Cost: 4 Coins
Mining RoadClick to veto Mining Road+1 Action
+1 Buy
+2 Coins

Once this turn, when you gain a Treasure, you may play it.
Cost: 5 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
(Selecting anything above will remember which kingdom cards are currently selected. Click the button below to reset.)
Select new cards with these criteria
Requiring cards:
Excluded sets:
Click on a set name to exclude it. Click on a card to veto it. Excluded sets and vetoed cards are listed just above here; click on them to include them again.
Select up to / precisely 2 Event/Landmark/Project/Trait/Way cards.
Exclude / Include deprecated cards.
List cards alphabetically
Disable background colors