IntrigueClick to exclude Intrigue: Wishing WellClick to veto Wishing Well+1 Card
+1 Action

Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.
Cost: 3 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: DiplomatClick to veto Diplomat+2 Cards
If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
Cost: 4 Coins
AlchemyClick to exclude Alchemy: Potion
Cost: 4 Coins
AlchemistClick to veto Alchemist+2 Cards
+1 Action

When you discard this from play, if you have a Potion in play, you may put this on top of your deck.
Cost: 3 Coins + 1 Potion
Scrying PoolClick to veto Scrying Pool+1 Action
Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Then reveal cards from the top of your deck until revealing one that isn't an Action. Put all of your revealed cards into your hand.
Cost: 2 Coins + 1 Potion
Hinterlands Update PackClick to exclude Hinterlands Update Pack: TrailClick to veto Trail+1 Card
+1 Action

When you gain, trash, or discard this, other than in Clean-up, you may play it.
Cost: 4 Coins
AdventuresClick to exclude Adventures: Coin of the RealmClick to veto Coin of the Realm1 Coin
When you play this, put it on your Tavern mat. Directly after resolving an Action, you may call this, for +2 Actions.
Cost: 2 Coins
EmpiresClick to exclude Empires: Event AdvanceClick to veto AdvanceYou may trash an Action card from your hand. If you do, gain an Action card costing up to 6 Coins.
Cost: 0 Coins
NocturneClick to exclude Nocturne: RaiderClick to veto RaiderEach other player with 5 or more cards in hand discards a copy of a card you have in play (or reveals they can't). At the start of your next turn, +3 Coins.
Cost: 6 Coins
RenaissanceClick to exclude Renaissance: VillainClick to veto Villain+2 Coffers
Each other player with 5 or more cards in hand discards one costing 2 Coins or more (or reveals they can't).
Cost: 5 Coins
MenagerieClick to exclude Menagerie: CardinalClick to veto Cardinal+2 Coins
Each other player reveals the top 2 cards of their deck, Exiles one costing from 3 Coins to 6 Coins, and discards the rest.
Cost: 4 Coins
AlliesClick to exclude Allies: HighwaymanClick to veto HighwaymanAt the start of your next turn, discard this from play and +3 Cards. Until then, the first Treasure each other player plays each turn does nothing.
Cost: 5 Coins
PlunderClick to exclude Plunder: Trait RecklessClick to veto RecklessFollow the instructions of played Reckless cards twice. When discarding one from play, return it to its pile
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