Create 2 decks, each with Estate1 VP
Cost: 2 Coins
and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
promosClick to exclude promos: 10×StashClick to veto Stash2 Coins
When you shuffle, you may put this anywhere in your deck.
Cost: 5 Coins
DominionClick to exclude Dominion: 10×Curse-1 VP
Cost: 0 Coins
Estate1 VP
Cost: 2 Coins
Duchy3 VP
Cost: 5 Coins
Province6 VP
Cost: 8 Coins
46×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
10×MoneylenderClick to veto MoneylenderTrash a Copper from your hand. If you do, +3 coins.
Cost: 4 Coins
IntrigueClick to exclude Intrigue: HaremClick to veto Harem2 Coins
2 VP

Cost: 6 Coins
10×Wishing WellClick to veto Wishing Well+1 Card
+1 Action

Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.
Cost: 3 Coins
ProsperityClick to exclude Prosperity: 10×BishopClick to veto Bishop+1 Coin
+1 VP

Trash a card from your hand. +VP tokens equal to half its cost in coins, rounded down. Each other player may trash a card from his hand.
Cost: 4 Coins
HinterlandsClick to exclude Hinterlands: 10×TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
NocturneClick to exclude Nocturne: State Envious / DeludedAt the start of your Buy phase, return this, and Silver and Gold make 1 Coin this turn. / At the start of your Buy phase, return this, and you can't buy Actions this turn.
Cost: 0 Coins
State Miserable / Twice Miserable-2 VP / -4 VP
Cost: 0 Coins
12×[Hex][Shuffle together all of the Hex cards (12 cards), and set this Hex stack face-up, with only the topmost card visible.]
10×SkulkClick to veto Skulk+1 Buy
Each other player receives the next Hex. When you gain this, gain a Gold.
Cost: 4 Coins
RenaissanceClick to exclude Renaissance: Project PiazzaClick to veto PiazzaAt the start of your turn, reveal the top card of your deck. If it's an Action, play it.
Cost: 5 Coins
MenagerieClick to exclude Menagerie: 10×CardinalClick to veto Cardinal+2 Coins
Each other player reveals the top 2 cards of their deck, Exiles one costing from 3 Coins to 6 Coins, and discards the rest.
Cost: 4 Coins
10×GatekeeperClick to veto GatekeeperAt the start of your next turn, +3 Coins. Until then, when another player gains an Action or Treasure card they don't have an Exiled copy of, they Exile it.
Cost: 5 Coins
10×KilnClick to veto Kiln+2 Coins
The next time you play a card this turn, you may first gain a copy of it.
Cost: 5 Coins
Other components these cards require:
The game is over when the Province supply or the Colony supply is empty, or any three supplies are empty.
Players: 2 3 4 5 6 whatever
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