promosClick to exclude promos: StashClick to veto Stash2 Coins
When you shuffle, you may put this anywhere in your deck.
Cost: 5 Coins
DominionClick to exclude Dominion: GardensClick to veto GardensWorth 1 VP for every 10 cards in your deck (rounded down).
Cost: 4 Coins
IntrigueClick to exclude Intrigue: HaremClick to veto Harem2 Coins
2 VP

Cost: 6 Coins
Wishing WellClick to veto Wishing Well+1 Card
+1 Action

Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.
Cost: 3 Coins
AlchemyClick to exclude Alchemy: ApprenticeClick to veto Apprentice+1 Action
Trash a card from your hand. +1 Card per coin it costs. +2 Cards if it has Potion in its cost.
Cost: 5 Coins
HinterlandsClick to exclude Hinterlands: TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
NocturneClick to exclude Nocturne: ChangelingClick to veto ChangelingTrash this. Gain a copy of a card you have in play. In games using this, when you gain a card costing 3 Coins or more, you may exchange it for a Changeling.
Cost: 3 Coins
CobblerClick to veto CobblerAt the start of your next turn, gain a card to your hand costing up to 4 Coins.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: Project FleetClick to veto FleetAfter the game ends, there's an extra round of turns just for players with this.
Cost: 5 Coins
PlunderClick to exclude Plunder: AbundanceClick to veto AbundanceThe next time you gain an Action card: +1 Buy and +3 Coins.
Cost: 4 Coins
Swamp ShacksClick to veto Swamp Shacks+2 Actions
+1 Card per 3 cards you have in play (round down).
Cost: 4 Coins
Players: 2 3 4 5 6 whatever
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