Create a deck for each player, comprising Estate1 VP
Cost: 2 Coins
and Pouch1 Coin
+1 Buy

Cost: 2 Coins
Copper1 Coin
Cost: 0 Coins
Artifact KeyAt the start of your turn, +1 Coin. [Loot][Shuffle together all 15 types of Loot cards (30 cards), and set this Loot stack face down.]
[Boon][Shuffle together all of the Boon cards (12 cards), and set this Boon stack face-up, with only the topmost card visible.]
BrokerClick to veto BrokerTrash a card from your hand and choose one: +1 Card per 1 Coin it costs; or +1 Action per 1 Coin it costs; or +1 Coin per 1 Coin it costs; or +1 Favor per 1 Coin it costs.
Cost: 4 Coins
Jewelled EggClick to veto Jewelled Egg1 Coin
+1 Buy

When you trash this, gain a Loot.
Cost: 2 Coins
Sack of LootClick to veto Sack of Loot1 Coin
+1 Buy

Gain a Loot.
Cost: 6 Coins
ScavengerClick to veto Scavenger+2 Coins
You may put your deck into your discard pile. Look through your discard pile and put one card from it on top of your deck.
Cost: 4 Coins
Secluded ShrineClick to veto Secluded Shrine+1 Coin
The next time you gain a treasure, trash up to 2 cards from your hand.
Cost: 3 Coins
StablesClick to veto StablesYou may discard a Treasure. If you do, +3 Cards and +1 Action.
Cost: 5 Coins
TrackerClick to veto Tracker+1 Coin
Receive a Boon. While this is in play, when you gain a card, you may put that card onto your deck.
Cost: 2 Coins
TreasurerClick to veto Treasurer+3 Coins
Choose one: Trash a Treasure from your hand; or gain a Treasure from the trash to your hand; or take the Key.
Cost: 5 Coins
WatchtowerClick to veto WatchtowerDraw until you have 6 cards in your hand. When you gain a card, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck.
Cost: 3 Coins
WitchClick to veto Witch+2 Cards
Each other player gains a Curse card.
Cost: 5 Coins
Ally Coastal HavenClick to veto Coastal HavenWhen discarding your hand in Clean-up, you may spend any number of Favors to keep that many cards in hand for next turn (you still draw 5).
Cost: 0 Coins
DominionClick to exclude Dominion ProsperityClick to exclude Prosperity HinterlandsClick to exclude Hinterlands Dark AgesClick to exclude Dark Ages NocturneClick to exclude Nocturne RenaissanceClick to exclude Renaissance AlliesClick to exclude Allies PlunderClick to exclude Plunder
Other components these cards require:
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