promosClick to exclude promos: Walled VillageClick to veto Walled Village+1 Card
+2 Actions

At the start of Clean-up, if you have this and no more than one other Action card in play, you may put this on top of your deck.
Cost: 4 Coins
DominionClick to exclude Dominion: LibraryClick to veto LibraryDraw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing.
Cost: 5 Coins
AlchemyClick to exclude Alchemy: Potion
Cost: 4 Coins
ApothecaryClick to veto Apothecary+1 Card
+1 Action

Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into your hand. Put the other cards back on top of your deck in any order.
Cost: 2 Coins + 1 Potion
HinterlandsClick to exclude Hinterlands: CartographerClick to veto Cartographer+1 Card
+1 Action

Look at the top 4 cards of your deck. Discard any number of them. Put the rest back on top in any order.
Cost: 5 Coins
Dark AgesClick to exclude Dark Ages: Spoils3 Coins
When you play this, return it to the Spoils pile. (This is not in the Supply.)
Cost: 3 Coins
[Ruins][Shuffle together all 5 types of Ruins cards (50 cards), then blindly take the appropriate number, and set this Ruins stack face up, with only the topmost card visible.]
MarauderClick to veto MarauderGain a Spoils from the Spoils pile. Each other player gains a Ruins.
Cost: 4 Coins
RenaissanceClick to exclude Renaissance: ResearchClick to veto Research+1 Action
Trash a card from your hand. Per 1 Coin it costs, set aside a card from your deck face down (on this). At the start of your next turn, put those cards into your hand.
Cost: 4 Coins
MenagerieClick to exclude Menagerie: KilnClick to veto Kiln+2 Coins
The next time you play a card this turn, you may first gain a copy of it.
Cost: 5 Coins
Snowy VillageClick to veto Snowy Village+1 Card
+4 Actions
+1 Buy

Ignore any further +Actions you get this turn.
Cost: 3 Coins
AlliesClick to exclude Allies: GuildmasterClick to veto Guildmaster+3 Coins
This turn, when you gain a card, +1 Favor.
Cost: 5 Coins
Ally League of ShopkeepersClick to veto League of ShopkeepersAfter playing a Liaison, if you have 5 or more Favors, +1 Coin, and if 10 or more, +1 Action and +1 Buy.
Cost: 0 Coins
PlunderClick to exclude Plunder: GondolaClick to veto GondolaEither now or at the start of your next turn: +2 Coins. When you gain this, you may play an Action card from your hand.
Cost: 4 Coins
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